MotorStorm 2: Pacific Rift

Buy MotorStorm 2: Pacific Rift for only £25.53 at ShopTo.Net
16+ Violence
Average Rating:
average of 4 ratings
starstarstarstarstar  4.8
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Format:PlayStation 3
Manufacturer:SONY
Category:Video Games
Genre:Racing
SMS Code:PS3MO03
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£25.53

£44.99

£19.46 (43%)


 
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Product Video

Product Description

MotorStorm 2: Pacific Rift

The wild racing riot continues with the second entry in this fast-paced, down-and-dirty racing game. This second outing takes you to a solitary tropical paradise in the Pacific Ocean, ready for a whole new take on no-holds-barred racing action through thick swamps, dense jungle, towering peaks and steaming volcanoes. Not just pretty backdrops to the action, these environments take centre stage in challenging players with everything in Mother Nature's arsenal. Thick mud, tangled undergrowth, swift flowing rivers, choking volcanic clouds and searing lava pools all test the drivers to their limits and beyond.

All of the vehicle classes from the first MotorStorm are here again: ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers and Big Rigs - as well as the newly arrived monster trucks that climb, sprint and roll over any other vehicle in their way. 16 players can race head-to-head online and, for the first time in the series, racers can hit the gas in four-player split-screen mode.

Stunning Tropical Environments - racing locations set amongst the lush jungle, emerald lagoons and towering peaks of a remote Pacific island

Robust Multiplayer Racing Action - For the first time, MotorStorm Pacific Rift offers players the opportunity to challenge friends offline with four player split screen racing. Additionally, players will be able to challenge others online in races of up to 20 vehicles

Additional Tracks - MotorStorm Pacific Rift introduces 16 diverse, multi-route tracks to challenge even the most seasoned racers.

New Vehicles - As the biggest vehicles available yet, a new monster truck class is available in addition to ATVs, rally cars, buggies, motorbikes, race trucks, mudpluggers, and Big Rigs

Extensive Playstation Network Options - Features include matchmaking, detailed stats and leaderboards, plus plans for comprehensive downloadable content including tracks, vehicles, tickets, game modes, and themes

Attacking and Offensive Driving - Players must not only try to win the race but survive against the other racers. Combat-like racing takes center stage as the vehicles are the weapons

Cutting-Edge Artificial Intelligence - A.I. analyzes the race and surroundings and reacts in the most realistic manner possible. Not only will the competition try to win the race at all costs, but the A.I. will react to situations realistically, such as locating the best routes and changing the level of driving aggression based on player actions

Real-time Track Deformation - Players will never experience the same lap twice as each vehicle will carve up the track in varying depths, making navigation of each lap different than the last

Physics-Based Car Damage - Players will break and destroy a vehicle's parts and panels during collisions with other drivers as well as with objects in the environment

Eurogamer Review

8/10

So! Sony's discovered the Internet! This is obviously good news (unless they're spending a lot of time on UK Resistance, obviously). PlayStation 3 ships in Europe with a big fat online service, and while some of our friends from "the Continent" haven't got their own shop yet, I understand immigration is pretty easy these days, so really there's no excuse for moaning. Particularly when MotorStorm is one of the games that offers hot 12-player Internet action from day one. It's bloody good.

What it isn't is particularly bloody well thought out. I was given to understand people had made online computer games before, so the discovery that you have to go into a lobby and click on your own name or scroll down a list of all the players on the server in order to view your online statistics struck me as a bit daft. Reeling from that I was struck by a number of other "bit dafts", including the inability to re-order the server-list by connection speed, the need to click on a lobby first to see whether a race is in progress or if it's waiting for players, and a ranking system that's so open to abuse that I'm annoyed I've already done one immigration joke.

Each player is given a "Fame" label (Leroy, Bruno - wait, sorry - God, Hero, Legend, etc.). You'd think becoming "God" was quite hard. You wouldn't be able to do it with a win percentage of 23, for example. Well, you can. What's more, if you set up a friends-only game with a pal and play for ages, you can easily boost your stats immensely. What's silly is that coming second or third in a field of 12 MotorStorm racers is actually a bit of a feat when you're starting out, particularly if you haven't spent a lot of time with the single-player career mode. Having it reduced to a "loss" statistic is a bit mean. Still, can't fault them too much for the stats, as they've gone one better than most developers and included a "drop-out" number.

Speaking of single-player, we've already dealt with that fairly thoroughly in our Japanese MotorStorm review, and since I wrote that I'm simply going to absorb all its views into this page rather than repeating them at length. You deserve a bit more than a link-through though, so let's paraphrase quickly: MotorStorm is a racing game that mixes every manner of off-road vehicle together, throws them onto sprawling tracks full of shortcuts, and, as you're buffeted along by the terrain and dashed against rocks by your opponents, it all comes together brilliantly. There's a genuine sense of exposure on the manoeuvrable little ATVs, solidity to the trucks and zippy frailty to the rally cars. And while there aren't many tracks, and it's sometimes the game's fault you blow up, it's still worth a big score.

The multiplayer - added since the Japanese launch in mid-December - had the job of transferring that experience into the online world. The bad news, as we've already heard, is that it struggles to articulate itself with the same competence as hardened multiplayer games. The good news is that the racing works exactly as it should.

Setting up a lobby on the European server allows you to pick one of the game's eight circuits, allow or disallow whichever vehicles you like (hint: don't let me near an ATV on Rock Hopper - you won't even be able to eat my dust), change the time of day to alter the ambience, fiddle with the number of laps (up to five), allow catch-up (think elastic AI, but for players), or set the games as friends-only. Helpfully, your friends don't have to navigate the global lobby system to find your lobby, either - they can just select your name on their Buddy List, which draws its contents from the PS3's overall Friend List, and join in. Think Xbox Live, although don't think too hard about it or you might find it annoying you can't add friends in-game.

You can also rename your lobby - otherwise it takes your handle. Another good option, though less publicised, is the ability to use a USB headset to chat with people. Indeed, some have set up headset-only games. The quality of discussion probably isn't impressive enough to demand them, but each to their own. Once you're set up, everyone picks a car (eventually - the load times for car selection are another "bit daft"), and then, 48 paragraphs later, you're off!

And you really are. Lag - indicated by a little traffic light icon in the bottom right of each lobby - was surprisingly slight for such an epic racing game, often forced to track 11 other people on a huge map, with persistent terrain details like movable car-wrecks and strewn tyres and so on to worry about too, not to mention player-on-player collisions. We faced a few games where players were having connection difficulties, and thanks to their names being hung above their heads, the effect was weird green and blue labels flickering in and out at random points all around us, like a sort of resonance cascade scenario. But the majority were fine, and with the margins set the action flowed enjoyably, and it wasn't hard to find lobbies full of people who knew the tracks and gave a good game.

Indeed, the relatively short track-list benefits the game in this sense, because it doesn't take long for everyone to learn the terrain; to know the angles to take off certain jumps, and more importantly the best point to nudge someone who's leaving one at the same time as them; and it doesn't take people long to make up their minds about which shortcuts work best, and then bottleneck them ten seconds after the start leaving you to zip round the other way. Wee! The precariousness of a lead is all the more apparent, too, in a field of real players, many of whom are just as good as you, and only need you to make one mistake in order to steal position. Evolution Studios' wisdom in leaving out projectile weapons and other genre staples seems vindicated by this sensation.

Unfortunately, as with the single-player game, that's not to say that you don't face frustration. Spawn behind somebody on the starting grid and race the perfect race and there's still the potential for them to finish ahead of you. That's rare, though, compared to the regularly common annoyance of exploding, and losing several vital seconds to the infuriating (albeit beautiful) slow-motion spectacle of doing so, because you skipped up off some indiscernible bump. The worst examples of the game killing you are weird inexplicable blow-ups as you cross the threshold between two types of terrain. There needn't be any kind of incline or game object here to puncture your composure - sometimes it just happens. It is frustrating.

Still, changes will be coming in future patches, including a Time Trial mode, so hopefully they will sort that out. Not that I'm banking on it. And irrespective of that, MotorStorm, it turns out, is one of the best new racing games in ages whether you play it alone or with friends. What's more, there's no obvious way it could be done on a previous PlayStation. Believe me when I say I'm as shocked as you are - but not shocked enough to stop me pinching points for a lack of tracks and modes. More please, Evolution. Your name demands it.

Comments

pseudodog avatar

2010-02-08 07:23:04 - pseudodog wrote:

starstarstarstarstar  


best arcade racing game


lawrencehill avatar

2009-02-08 16:03:06 - lawrencehill wrote:

starstarstarstarstar   "Awesome!"


This would't look or feel out of place in a Sega cabinet.


ichabod avatar

2009-01-02 18:17:04 - ichabod wrote:

  "Für die deutschen"


Die UK-Version des Spiels beinhaltet die komplette deutsche Lokalisation, ist bei einer auf "deutsch" eingestellten Playstation 3 also auch sofort komplett deutsch.


paladinaz avatar

2008-12-22 16:15:29 - paladinaz wrote:

  "Best racing game "


Awesome racing game. If you have PS3 and dont have any of Motorstorm game, you are ripping yourself. So much fun. And the price is amazing, 20 GBP is more than attractive.


marty8370 avatar

2008-12-17 09:50:02 - marty8370 wrote:

starstarstarstarstar   "Awesome"


Awesome game at an awesome price.


dandubz avatar

2008-12-15 16:10:27 - dandubz wrote:

  "You won't be dissapointed!!!"


I don't often review or leave comments on games but I feel that "Motorstorm - Pacific Rift" more than deserves it. Having only got through the first half of the first Motorstorm installment (other titles kept me busy), I was dubious when hearing about this follow up. I was invited into the beta demo a few months before the public demo and wasn't really impressed at all, feeling that it was too much like the original. Having seen it on Shopto for an irresistable price I purchased my copy and as always, recieved it the next day (I've always had my goods the next day from Shopto without fail everytime). This game is so much more than the 1st Motorstorm. The variety of tracks is far more intresting now. For the current price this game is more than value for money. I highly recommend this title. A good game to show off the graphical power of the PS3 to your mates who don't own a PS3!!!


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