Gears of War 2 ( GOW 2 )

Buy Gears of War 2 ( GOW 2 ) for only £17.95 at ShopTo.Net
18
Average Rating:
average of 7 ratings
starstarstarstarstar  3.7
[view comments page]
Format:Xbox360
Manufacturer:MICROSOFT
Category:Video Games
Genre:First Person Shooter
SMS Code:XB2GE02
SHOPTO.NET PRICE RRP SAVING

£17.95

£49.99

£32.04 (64%)


 
Add To Order:
 
Availability:
All gone ... sorry

Delivery:
Will be dispatched as soon as we receive the product.

Delivery Promise:
We're aware that sometimes your items may go missing via Royal Mail, which we have no control over. Royal Mail wait 14 working days to declare a package lost, but we will send you a replacement if you haven't received it after only 3 WORKING DAYS for the UK or 28 WORKING DAYS for the rest of the world to make sure you go through minimum inconvenience and you always get your game the fastest from us. (Subject to completion of our online lost parcel form!)

Region:
UK version

SellTo: sell with sellto
75% seller rating boblido £9.99 please login for SellTo
Brand new, sealed. Unwanted Xmas present. Freerecorded delivery
new seller --mark-- £13.95 please login for SellTo
Good as new condition, complete with instructions also in perfect condition.
new seller hyper_music £15.00 please login for SellTo
very good condition

Screenshots

Product Video

Product Description

Gears of War 2 (Including Map Pack)

The gears of war continue to turn as Marcus Fenix and his squad of Cogs go back into action in the sequel to Microsoft and developer Epic Games' blockbuster action title. Gears of War 2 continues the story of Marcus Fenix and Delta Squad, locked in an increasingly desperate battle against the nightmarish Locust Horde for the survival of humanity. The game promises to be an epic saga of survival, loss, and retribution. Just as Gears of War set the standard for high-definition visuals, Gears of War 2 raises the bar even further with the amazing technological advances of Unreal Engine 3, delivering a bigger, badder, and more intense experience as the story continues

Unparalleled gameplay. Gears of War 2 takes the award-winning gameplay of the original and improves upon it in every way. The genre-defining cover system is further refined, making the "stop and pop" gameplay more intuitive. Dynamic cover is given new meaning as downed opponents can be picked up and used as shields. The intimate violence of the battlefield is heightened when combatants engage in chainsaw duels. Destructible environments and vicious new finishing moves add to the over-the-top experience.

Jaw-dropping visuals. Gears of War 2 continues to raise the graphics bar through its breathtaking visual effects, made possible through advances in Unreal Engine 3.

Engaging experience that pulls you in and won't let go. Gears of War 2 takes deep and immersive storytelling in videogames to greater heights. Players connect with humanity's battle for survival on a personal level as they move through a story that introduces new characters and sheds light on the histories of familiar ones.

Expanded cooperative play. Team up with a friend to fight through the harrowing story of Delta Squad in the enhanced campaign mode, now featuring drop-in/drop-out gameplay, as well as individual player difficulty options. Or recruit four friends to battle in the new game mode "Horde," where you'll fight together to fend off a seemingly endless onslaught of Locust forces to attain the highest score.

Fierce and varied competitive multiplayer action. Gears of War 2 features eight distinct multiplayer modes, including the new Wingman, Guardian and Submission modes, where up to 10 players choose a side and pit their courage and battlefield mettle directly against others. In addition, multiplayer bots are available to sharpen your skills offline or to fill out your online private matches on Xbox LIVE.

Eurogamer Review

9/10

Let it be known that the Rockworm is our friend. Sure, he's large and unfriendly. And he's a family-sized centipede covered in stone cladding, so he's never going to be prime romance material. And he looks like just another thing to shoot at - and Gears of War 2 already has no problems on that front whatsoever. But for his twenty or so minutes of screen time, he's actually there to serve a more interesting purpose. His slow crawl and bulletproof hide mean he's a perfect piece of movable cover, and his hunger for the glowing fruit that hangs from cavern ceilings means you can steer him around by shooting down chunks of bait. Before you know it, you're using him to glide past enemy gun emplacements for easy headshots. So who cares if he's got sticky mandibles where his face should be? Yay for the Rockworm.

As well as all that, as you're beginning to suspect, he's also a handy tell. Because rather than reinventing an experience that was already ticking over fairly nicely, Gears 2 builds on the first game's framework at every opportunity. The game's opening teaser - an exhilaratingly familiar fifteen minutes in a Locust-infested hospital - could have been sliced out of the original title, but from that point on Epic's designers head for ground less beaten, switching pace, scrambling objectives, and mixing up the scenery. There are new vehicles, including the mutant offspring of an Advance Wars tank and a white-trash monster truck, a handful of weighty additions to the arsenal, and a few fresh enemies. There are even new moves - including a range of charmingly brutal finishers, the option to use downed Locusts as shields, and the frantic chainsaw duels.

And yet, while all of these elements are entertaining additions, it's ultimately the careful staging rather than the new toys that defines the experience. Our friend the Rockworm may resemble Iron Maiden cover art, but there's an undeniable touch of mirror-world Miyamoto to him; a willingness to explore the slightly outlandish potential of creatures and environment. It reminds you, once again, that beneath the grunting dialogue, the Tabasco-strength attitude, and the David Icke narrative of mankind hassling nasty lizard types, Gears of War has more going on upstairs than it gets credit for.

Primarily, this is a game built for co-op. Marcus and Dom now split up officially and unofficially at more regular intervals, and rather than a chance to explore different-yet-similar corridors, there's a greater sense of co-dependency to these sections, with separate mini-missions that often dovetail cleverly. If you're playing alone the game is entirely linear, but each confrontation has been tweaked to provide for a range of different tactics, allowing you to slowly get the best results from the varied cover, sadistic enemy placement, or the simple promise of experimenting with new weapons like the Mortar, which allows you to strike from afar but requires a fairly good eye for estimating distances, or the Mulcher, a worryingly enjoyable mini-gun that chews through almost anything with vivid efficiency but renders you almost immobile.

Often there are fairly heavy clues as to how to proceed - as ever, the sight of a sniper rifle stacked against some crates means that it's shooting gallery time, and when the ammo starts to pop up all around you during a lull, you can tell there's something big lurking around the next bend - but you rarely have to follow the game's lead too closely. As in Halo, replaying an encounter with different tactics often leads to a surprising outcome. And even if that thing around the next bend isn't necessarily something new, it's probably going to be something clever, like a brutally creative configuration of old foes, or a taxing arrangement of cover. There's always a twist, always a nice slice of spectacle, and while the corridors and trenches may seem familiar, you're going to have to mix up your tactics this time to get by with any style.

It's an inventive approach that's echoed in the game's settings. Each of the five acts manages to be distinct, and yet consistent, with a broader colour palette, and a wider range of landscapes than the first game's. As it gets more experimental in its surroundings - and at least one level I'm not allowed to talk about is surprisingly experimental - its structure frees up as well. The first Gears could often fall into the trap of shunting you into a box and pouring in the enemies, before coaxing you into the next box and repeating the experience. This time the design is a bit bolder, allowing you lengthy periods where there's nothing at all to blast or chainsaw, and offering up the odd assault course, a simple puzzle, or even a chance to take in the scenery instead. These calculated low points turn out to be one of the game's best tricks, ratcheting up your anticipation until you're shooting at shadows; luring you deeper into its labyrinths before springing the trap. It's often easy to tell you're being softened up for a shock, but that doesn't make it any less effective.

As Gears 2 finds its feet in terms of pacing, the storytelling only benefits. Narrative may not have been a strength in the first game - it had a primitive tale to tell, and it did so in a confused manner - but with the sequel's twists and turns, a solid and intriguing yarn is emerging. And the link between story and level construction cannot be overstated: the gameplay variety eases you into the narrative, while the sombre mystery allows the designers to explore different kinds of gameplay, until, for one particularly effective section in the middle, Gears 2 barely resembles a shooter at all.

Yet even when the battles finally erupt, and even if its gunfights are more populated and intense overall, this is also a gloomier experience. Grim, menacing, and frequently subterranean, Gears 2 explores a darker world to the strangely cheerful hard-rock splatter of the original. It's still gorgeous to look at, covered with gloss and flaking rust and benefiting from some truly moody lighting, but Epic's beauty queen has taken on a harder edge. As the plot ambles towards its conclusion, the weight of the game's surroundings and the distinctly downbeat narrative are tangibly claustrophobic. Above all else, one of the biggest surprises is how uncomfortable it can make you feel, as story and setting come together to provide memorable moments in amongst the muzzle flashes and kerb-stomping.

Of course, as any veteran of late-night Gridlock sessions will know, the campaign was only half the experience with the first game, and Gears 2's multiplayer is equally excellent. The new maps tend to be more complex and multi-levelled, and as a result may take a bit longer for players to learn, but the fresh modes slot right in amongst the old favourites. Submission is a typically inventive take on Capture the Flag (the flag has a heartbeat - and gibs), and Wingman, where players partner up to take on other couples, is as close to deathmatch as Gears is ever likely to get, but with a tense, enduring interdependency that will probably end more than a few friendships.

The real star, however, is Horde, a ballistic assault on your worst score-rush tendencies that transforms maps into Gears-flavoured Mutant Storm: weapons spawn, then a wave of enemies hits, then more weapons and then another, tougher, wave. Although some maps are more suited to this than others - Day One's open-plan city intersection is particularly effective - Horde is a weighty slab of fun that can turn almost any of them into a time-sink, and the leaderboards are likely to be as compelling a reason to stick with Gears 2 as the levelling system has been for Call of Duty 4. Epic says it will monitor the game closely for exploits this time around (fair enough, we'll see), but we can confirm shotgun rolling is largely a thing of the past - incoming bullets now slow you down, and unless you're fighting somebody extremely stupid, you'll be dead before you're close enough to pull off any cheap tricks.

Like the original, on one level, Gears 2 is a brilliant advertisement for Unreal Engine 3, glorying in soft-body physics, glinting textures, and massive explosions. Even after a year of non-stop eye candy, Epic's series provides some of the most fiercely pretty visuals you'll get the chance to look at, even if its world is so charmingly ugly. Yet on another level, the game's a calling card from a developer that continues to mature in design as well as technology. The first game slowed down the crazy pace of Unreal Tournament - forcing you into using the environment every bit as much as the weapon-set - and the sequel continues to build on that with ease, but alongside the bare mechanics, Gears of War 2 shows a new interest in stories and varying the action. Best of all, it has the native intelligence to bring both aspects together.

Product Ratings

Comments

arby tt avatar

2008-12-25 21:46:01 - arby tt wrote:

starstarstarstarstar   "Mixed bag but worth a buy"


Single player game is both spectacular and enthralling, the story and pace don't let up and it's very difficult to put this down!

Horde (5 player co-op against waves of increasingly difficult locust) is a brilliant innovation and really great fun with online friends!

Multiplayer online is awful: the maps are all really detailed but the gulf between noobs and veterans is made so great by the game design itself its not even worth bothering with.

In summary: great SP and co-op, let-down is MP


Anonymous avatar

2008-11-21 13:41:07 - Anonymous wrote:

starstarstarstarstar   "Awesome game!!!"


This is a brilliant game and hopefully no one has been put off by the irrelevant comments made by people such as reeper595. I'm not an xbox fanboy or a GOW2 fanboy and if you have any valid opinions as to why this game didn't meet your expectations then please state them. Don't just say "it's bad" or "a very big let down", let people know why you thought that.

I own this game and have played it through and completed and in my opinion, it has to be one of the best games released this year. The improved graphics are wonderful, the gameplay is even faster and more responsive than the first game and the improved story line is brilliant focusing on more than just the war on the Locust.

It is certainly not a chainsaw noob fest!


reeper595 avatar

2008-11-16 18:52:37 - reeper595 wrote:

starstarstarstarstar   "only good if it was free"


the game is a very big letdown i feel robbed this game is for noobs in mp its a chainsaw noob fest


warden976 avatar

2008-11-14 18:53:17 - warden976 wrote:

starstarstarstarstar   "insane"


a world apart from the first game, and worth buying for horde mode alone!


captain-bee avatar

2008-11-10 12:24:00 - captain-bee wrote:

starstarstarstarstar   "Remarkable"


Seriously, I don't know why people like toffa94 give a review like that. No reasoning whatsoever, not to mention its completely false. There is not a single aspect of this game that can be defined as "bad".

The story telling of this games single player campaign is more cinematic and emotional than the first game as we get to know the characters more.

The visuals of the first game have actually been improved which really takes some doing. Much nicer levels of detail in the characters as well as very stable frame rates in the large scale battles. Controls are still nice and tight along with some nice new elements such as picking up half-dead enemies and using them as cover.

Multiplayer has added new modes such as horde, which is extremely good fun when you have a big team going. It death matches and so forth there have been tweaks to the weapons which some players of the first game don't like. The shotgun isn't as effective as it used to be for instance so theres bound to be less people abusing it.

Any fan of Gears of War should be checking this game out but no doubt they already know this. Top game, GOTY contender.


toffa94 avatar

2008-11-08 11:59:53 - toffa94 wrote:

starstarstarstarstar   "BAD!!!"


This game is a big let down i couldnt believe it when i got it. It's so bad


Showing comments 1 to 6 of 29
You must log in to add comments.

 view all comments

Login

Not Registered Yet?
Click here to sign up


union jack european flag
STAR BUY
GAME HIGHLIGHTS

verisign logo

HACKER SAFE certified sites prevent over 99.9% of hacker crime.

SecurityMetrics for PCI Compliance, QSA, IDS, Penetration Testing, Forensics, and Vulnerability Assessment