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Everybody's Gone to the Rapture
Steam Works

Our story begins at the end of the world. The time is 6:37am on Wednesday, 6 June, 1984. Five days, four hours and 30 minutes since the Primary Event. Nestled away in the idyllic English countryside, the village of Yaughton, Shropshire, stands empty. Children’s toys lie forgotten in the playground the wind blows quarantine leaflets around the silent churchyard. Strange voices haunt the airwaves as uncollected washing hangs listlessly on the line. You remain behind in this deserted world, slowly piecing together the mystery of the apocalypse through the memory fragments of those who lost their lives. Created by The Chinese Room in the non-linear narrative style of their award-winning adventure, Dear Esther, your choices and discoveries will define your adventure.

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Our story begins at the end of the world.

The time is 6:37am on Wednesday, 6 June, 1984. Five days, four hours and 30 minutes since the Primary Event.

Nestled away in the idyllic English countryside, the village of Yaughton, Shropshire, stands empty.

Children’s toys lie forgotten in the playground the wind blows quarantine leaflets around the silent churchyard. Strange voices haunt the airwaves as uncollected washing hangs listlessly on the line.

You remain behind in this deserted world, slowly piecing together the mystery of the apocalypse through the memory fragments of those who lost their lives.

Created by The Chinese Room in the non-linear narrative style of their award-winning adventure, Dear Esther, your choices and discoveries will define your adventure.

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