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rFactor 2
Steam Works


- Updated to use multi-core CPU technology
- Advanced physics engine
- Newly updated tyre model
- Driving surface construction, even painted line thickness, affects grip levels
- Engine boost and Turbo modeling
- Complex aerodynamics
- Head physics, cockpit vibrations, detailed bump modeling

*Dynamic Racing Experience*

- Real-time day/night lighting transitions
- Realistic wet/dry weather transitions
- Dynamically laid rubber increases grip throughout racing session(s)
- Rubber chunks (“marbles”) roll off tyres and can affect grip
- Tyres sustain damage from poor driving (such as flatspotting a tyre) or setups, affecting grip immediately and over time
- Dynamically drying racing line after rain
- Environments filled with animated events like planes, flag marshalls and more…


- Real-time day/night lighting transitions
- Projected headlights for night time driving
- Open VR support for multiple headsets
- Look to apex and head motion tracking support
- DX11 advanced graphics engine
- Real-time day/night transitions
- Adjust player and opponent volume ratio
- See the apex with the Look Ahead slider
- Adjust your seat and mirror while in the driver’s seat
- Updating real-time scoring towers
- Expanded and enhanced gauge and LCD features for vehicle cockpits
- Improved loading times
- Updated sound engine
- Changing engine sounds based on upgraded vehicle performance


- New AI who will race for and defend positions
- Define AI opponent types, strength and aggression
- Races can be lap based, time based or both
- Vehicle upgrade system that affects both the appearance and performance of a vehicle


- “Resume from Replay” allows you to resume a race from a saved replay
- Full screen monitor and ability to rewind
- Freely move camera from any position including the ever famous exclusive Swingman
- Spectator mode

- Opponent car skins automatically transmitted
- Completely new multiplayer engine
- Dedicated server
- Native voting system
- Add AI to multiplayer games
- Boot and ban player lists that can be passed around
- Security checks to combat potential cheating

*Open Architecture*
- Support for modder created car,track and plugin content
- Fully adjustable Showroom, UI and HUD layouts
- More Plugin Interfaces
- Easy to use customizable multi-language support
- Rules to simulate different types of racing
- Completely customize your controller
- Drop in new vehicle liveries

*Cars and Tracks*
- Over 35 free and paid licensed cars and tracks includiing Silverstone, Renault, Formula E, McLaren, Mercedes, Bentley - the list goes on
- Steam Workshop support for installing cars and tracks
- Steam Item Store for paid content here
- For a current list of cars and tracks shipped with the simulation visit this link to the workshop:
rFactor 2 is a realistic, easily extendable racing simulation from Studio 397. It offers the latest in vehicle and race customization, great graphics, outstanding multiplayer and the height of racing realism. rFactor 2 features mixed class road racing with ultra realistic dynamics, an immersive sound environment and stunning graphics, perfect for top-level esports and a rich single-player experience.

Race against a field of AI cars, or in multi-player mode against others. rFactor 2 supports a full day-night cycle as well as dynamically varying weather conditions such as rain which dynamically builds into puddles. Tracks feature real-road technology that changes the grip as more cars drive on it. You can run full 24 hour endurance events and in multi-player mode, driver swaps are also supported. Everything can be customized by the community, including adding new tracks and cars, and a wealth of add-ons are available on-line.Working with several partners, rFactor 2 has been used in hundreds of esport championships all over the world – in particular McLaren’s World’s Fastest Gamer and Formula E.

rFactor 2 is also an evolving product, which will be updated and added to for many years, so the list of features will expand!